Lock
100 MW
One of the things I really prize about riding better electrically is the relative silence of the vehicle...
Having said this, on a busy urban street this tech might be amusing:
http://www.benedini.de/Home_E/Products_E/products_e.html
Yah got yer Leopard tank, yer twin-engined Tiger Moth... :lol:
Actually their water-base smoke generator might be amusing too... simulated pack fire! Fun to hook up to an alarm system/trembler switch etc
:lol:
http://www.youtube.com/watch?v=DX845N7gOAs
[youtube]DX845N7gOAs[/youtube]
LocK
Having said this, on a busy urban street this tech might be amusing:
http://www.benedini.de/Home_E/Products_E/products_e.html
1. Sound units
All offered digital sound units are reproducing original engine- and special sounds. The engine range covers starting, engine idle, reeving up the engine, acceleration, speed dependent engine sound, returning to idle state and engine shut down. Available special sounds are horns, flaps, weapons, radio messages, depending on the kind of sound unit.
Up to two speed signals can be scanned directely at the receiver to determine the moving state of the model. This makes it ideal for tracked vehicles.
It can be used in combination with burshless or common DC motors.
To ensure maximum output power at large scale vehicles, a external amplifier is used. You can use car HiFi components as well as tiny SMD amplifiers. Different amplifiers are on stock.
Universal digital outputs can start actions depending on the played sound, like muzzle flashing LEDs or motors to move something. in the model.
A fully dynamic and sound synchronous working smoke generator for exhaust simulation is also available.
The soundunits can be controlled by a spare prop.channel or digitally by any voltage signal.
Following control modes are possible:
A: Encoder
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This rotary switch / push button combination must be connected at a spare proportional channel of your transmitter.
For mechanical installatioin already present extension places of your TX can be used usually. (Only two wholes are necessary)
The desired sound is selcted by one of the 12 rotary switch position and triggerd by the push button.
This allows a convenient, quick and direct sound selction.
In principal the encoder is a simple potentiometer with 12 fix positions.
B: Digital control
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This little device allow the soundunit to be controlled by any voltage signal.
It has 6 fully isolated inputs and is plugged at the soundunit.
Any voltage source between 4-12V can be used for triggering.
It doesen’t matter if it is positive or negative switching, or if it is comming form different voltage sources !
C: Direct control by a proportional channel:
A common proportional channel, equipped with a 3-position switch at your TX can be used to control the soundunit.
This switch should have a neutral position and momentary contacts to both sides.
The desired sound is selected by flicking the switch x-time up (according to the desired sound number).
The selected sound is triggered by flicking the switch down.
A already selected sound can be triggerd multiple times without a new selection (f.e. MG bursts)
For installing the soundsystem in your model, usual RC-modelling solder skills are necessary. The offered componets are parts of a soundsystem, created by the customer.
Please see the manuals for further descriptions.
We have an extraordinary sound collection of different vehicles which is constantly enlarged.
We specialized on modern and historical tracked vehicles and aircrafts!
A list of all currently available sounds can be found in the Download section.
Yah got yer Leopard tank, yer twin-engined Tiger Moth... :lol:
Actually their water-base smoke generator might be amusing too... simulated pack fire! Fun to hook up to an alarm system/trembler switch etc
:lol:
http://www.youtube.com/watch?v=DX845N7gOAs
[youtube]DX845N7gOAs[/youtube]
LocK