MXE said:
So it doesnt depend on how fast it revs up in the air alone.
That's very likely, given the error condition you report. A simple RPM-change problem shouldn't be reported by the controller as a current error.
its also when you land with early throttle whil landing. this is a common drivingstyle while jumping from every motcross guy. It depends from every different rider, thats clear. But we want to sell our MX kit to different people, so the soulution is not to dont rev in the air.
It's possible that you'd need to do something that prevents revving it up unloaded like that, so that it won't get an overcurrent error, regardless of what the rider attempts to force it to do. It depends on what the controller's limits are and what specifically is causing the error.
If the overcurrent is because it is actually going beyond the controller's limits, then to operate the way the riders will expect you might need a bigger controller able to handle the current required.
If the ability to rev in the air and have the motor and controller and battery be guaranteed to handle the resulting conditions is a requirement, you may have some work ahead to resolve it.
I don't know enough about that specific controller to tell you which settings to start with, unfortunately, just that in general a current error should be caused only by a current problem. If the error is a phase current error, then it's something caused by motor operation, and it is probably a sudden change in current as the RPM suddenly drops (could be either a drop or rise in current; hopefully the specific error the controller gives tells you which one). If it's a battery current error, and the system can feedback current to the battery, it could be the sudden change in RPM is causing a voltage spike at the motor, thus a phase current spike back to the controller, and thus a battery current spike back to the battery (which would be seen by the battery as a voltage spike as well).
It dosent cut of whil just reving up in the air, its only under hard load.
Under any hard load, or only *after* revving it unloaded in the air?
If you're not already doing it this way, then for fastest troubleshooting and resolution, I would recommend doing a good hard ride under all the conditions you expect it to be used in (at least the ones you intend to guarantee users that it will work correctly in), and noting down all error conditions you see, and the specific circumstances they happen in while riding. Then wherever possible, replicate the errors under more controlled conditions (dyno, etc) so you can do controlled experiments with settings changes more quickly (rather than having to take your programming equipment to the riding conditions that cause the errors and experiment there, or worse having to go ride, find problem, go home, change settings, go back to track, ride, get error, go home, change settings....etc. ). Once the error conditions are resolved in the lab, try another hard test ride session under realworld conditions.
Unless there simply are conditions you can't replicate in the lab with some creative equipment and fixture management

then this should be a fairly quick test/repair/test scenario.