@ecstatic_subjectivity There's some wise words in there.
I completely agree about the basic premise that it's all about the level of control you have over the system.
Trials is interesting in this specific application because it is fundamentally about a level of control over the detailed application of power that basically no other sport or use case demands.
This sentence is the voice of someone who has a good grasp of the activity!
The rate of change stuff is a large part of what I'm having a go at working out in software at present. The virtual flywheel is completely driven by rate of change, and the throttle range by change in RPM. Maybe it'll work or maybe it wont, or maybe it'll be let down by other components in the system.
I still have very little belief that it will completely replace a real flywheel and clutch though.
It's no coincidence that you can spend weeks amongst trials riders and never hear anyone even mention how much power their bike has - it's irrelevant as long as there's "enough", and enough isn't really a lot. In fact about the only time I can think of when power was discussed recently was when people were saying they thought the latest Sherco/Scorpa engines were a bit too snappy.
In contrast you'll hear people talk about the "feel" of different clutches, or the specific differences in pickup off idle between brands.
What you say about reaction time is also generally misunderstood. There's a common misconception that because things happen fast then it needs fast reactions. Yes, there do need to be fast reactions but the really quick actions have to be pre-planned. Human reaction time is typically around the 4-500ms area, with the best trained performers sometimes getting down around 100ms. Studies of some of the best elite baseball hitters showed that they were quite incapable of reacting to the flight of the ball between it leaving the pitcher's hand and arriving at the plate. Their seemingly astonishing reactions were actually an astonishingly good ability predict what the pitcher was going to send by reading the body movements etc. Planned performance, not reactions. Interestingly the players themselves thought they had exceptionally good reactions (some of them had slower than average reactions in fact) and didn't even realise how they were achieving their performance.
This is where having a motor that spins up relatively slowly is actually important. If it spins up too fast it's harder to pick the point where the power and speed is about what you want. That's also where auditory feedback is so important - we respond faster to auditory input than visual, and our visual sense is already very occupied.
I've got my doubts that your experience with the QS 120 on the gearbox has a great deal of relevance really - not casting any aspersions on that project, it was great what you put together. The QS 120 must have been totally underpowered and under revved. Not a fair test.
Driving a Porsche with a VW Beetle engine fitted then saying Porsche are rubbish wouldn't really be fair!
The ideal throttle mapping with a strong hit off the bottom for a hard enduro / trials application is functionally unusable for non-clutch applications, and you really need to minimize the amount of slack in the driveline or you lose massive amounts of responsiveness. I'll try it again at some point, but I really need to drive the clutch basket with the motor directly, and that's complicated due to packaging issues.
This bit interests me.
I'm not sure what you intend by the bit about throttle mapping?
I'm currently heading much more down the path that I don't actually want a really strong hit off the bottom. I can give my TRS 300 a pretty hefty twist of the throttle at idle and it mostly just accelerates briskly - yes the front starts to lift pretty early on, but it's probably not as quick as my QS 138 powered bike, and I know which is the better bike! The key is that it will just hang on at low rpm, not that it'll accelerate.
Driveline slack hasn't ever been a big factor on ICE trials bikes, I'm guessing the primary drive might have been the issue?
Finally, I'm surprised at you wanting to drive the clutch direct. You'll have no flywheel inertia worth talking of, so the clutch becomes just an auxiliary control for motor power delivery.
I'll give you the hot tip from having a bike that I can setup that way - it sucks. Big time. You just don't bother using the clutch as it's pointless.
The motor RPM goes all over the place as you vary the clutch, so now you have to continuously balance the two against each other even as you're trying to actually focus on applying power to the rear wheel. Horrible. Better to just ride on throttle.