That is great news! I had similar pleasant reaction when I switched to FS.The Toecutter said:I must say, going downhill at 30 mph and deliberately hitting deep potholes showed me that I barely feel them!
Wish your photos weren't so hazy.
That is great news! I had similar pleasant reaction when I switched to FS.The Toecutter said:I must say, going downhill at 30 mph and deliberately hitting deep potholes showed me that I barely feel them!
by The Toecutter » Jul 14 2022 12:27pm
I'm hoping to have the electric drive up and running again this weekend. I need to make two new battery boxes and mounts. The batteries will temporarily be relocated at the back of the seat, hanging off of it and also attached to the seat posts. Zip ties and C-clips should do the trick. They will be more permanently affixed when I have the nacelle of the next body shell on the trike, as the rear firewall will be the intended mounting location.
The 3 kW 1.5 kWh pack of Greenways should be capable of ~50 mph with the 3T wind motor on a full charge. So similar performance to my last iteration.
The next performance upgrade will come when I get a 72V pack of NCR18650GAs put together and install the ASI BAC4000 controller, which will justify the Hubsink and ferrofluid. Looking to do at least 7 kW peak, maybe as much as 10 kW, with 250A phase current. If I get the aero right and make all the intended upgrades to the chassis, 70 mph and car-like 0-60 mph times may be possible, although there is going to be wheelspin out the ass!
If the 72V system works well, after that is going to a much higher voltage so that triple digit mph become possible.
ZeroEm said:Leafmotor should come alive with a BAC4000, I want one!
ZeroEm said:May need to put a leafmotor on all three wheels and see where that gets you.
ZeroEm said:I would like two of grin's front motors and rear leaf. No would not try ride around with out power but could get home at a slow rate.
they have a feature that gives just enough power to remove the drag but will not move you down the road.
Not sure if your going to get the 0-60 times and pedal too.
ZeroEm said:Used to play with riding with regen but never charged much and it wore me out fast. Like going up a hill slow.
The Toecutter said:ZeroEm said:I would like two of grin's front motors and rear leaf. No would not try ride around with out power but could get home at a slow rate.
they have a feature that gives just enough power to remove the drag but will not move you down the road.
I'm aware of this. I want the vehicle to be ridable if the battery and/or controller and/or computer fails. The bicycle functionality is a key component of the application the vehicle is for. It's meant to be a versatile and inexpensive form of transportation that would remain functional even in the event of civilizational collapse. A post apocalyptic doom chariot that is also perfectly functional in the present day.
Not sure if your going to get the 0-60 times and pedal too.
The 0-60 time is less important than the pedalability. I'm trying to make the former as fast as possible while retaining the latter. So far, it looks like the Leafbike is the best choice for that, at least if I want regen and silent operation(especially the latter to avoid attention from law enforcement). I might try an over-powered mid drive later on running a sprocket on the non-pedal-drive side of the rear wheel, in order to keep the human power separate from the middrive output. But that's something for a later date, and by then, a better hub motor might be available and/or I might have built one. There's also something to be said for regen allowed by a hub motor, as it would allow my pedaling to recharge the battery in a pinch if electricity is unavailable and the solar panels or their electronics fail.
by The Toecutter » Aug 10 2022 10:54am
When I ride unpowered, I only use regen for going down hills and coasting to stops. It doesn't wear me out any faster, and over a 10 mile ride with lots of hills and stop and go, I can easily recover 20-40 Wh. In a total SHTF scenario, I could always prop the rear of the trike up on a jack stand, enable regen, and pedal to recharge it over a period of days if for some reason I need a full charge and there's neither grid electricity nor solar.ZeroEm wrote: ↑Aug 10 2022 8:38am
Used to play with riding with regen but never charged much and it wore me out fast. Like going up a hill slow.
It is this sort of versatility that I'm after with this vehicle. To have as many ways as possible to keep it operational. If a gasoline, diesel, ethanol, or biodiesel fuel cell existed on the market with which to generate power, and it was sufficiently light/compact, I'd want to have one of those too so that a liquid fuel is also an option(internal combustion engines are much too heavy to consider as a component of the vehicle, but I'm not opposed to having them act as an electricity generator outside of the vehicle if there was ever a need for it). This vehicle would get literally thousands of MPG running a liquid fuel through a fuel cell.
The ability to even pedal it is a sort of last ditch means of propulsion if all else fails, without having to actually ditch the vehicle, and could keep it operational until repairs can be made. And the ability to pedal it will also supplement its range and help conserve its onboard energy storage.
BalorNG said:There is no escaping the fact that the more powerful the motor, the more 'no-load drag' it has. (PM motors, that is)
Thinner laminations help, but only so far as higher speeds are concerned, hysteresis (cogging) torque will still be non-negligible for a motor powerful enough.
When the motor is running, those losses are just 'iron losses' we take for granted and almost negligible so far as 'acceleration from a stop' is concerned.
When you have a 20kw motor, 200w of loss is just one 1% (and you will have much more than that). When it comes to human power, that's like 100%
This is why there is 'virtual freewheel' for the Gmac, but losses are losses, you might not feel them but they will drain your battery all the same, and you cannot have regen with an freewheel/overruning clutch - only a manual clutch or a 'neutral gear'.
You have two solutions, both are viable:
A high-power middrive with overruning clutch designed for 'explosive accelerations' and climbing and relatively low-power (hence low no-load losses) DD motor designed for efficient cruising and scrubbing speed/regen also at high efficiency, if you want constant low-power assist and regen capability but high torque on demand...
If you want to travel *mostly* human powered, but still high torque AND regen on demand - a high-power middrive with a *manual* or centrifugal clutch (like that from a pit bike) you can engage or disengage at will.
The latter is particularly interesting because it cheap, parts are cheap and comes with gearbox, you just need an adapter.
I've wanted to create such a setup, but motor I've ordered during winter for it came defective and due to, well, 'current situation' I wasn't even able to requiest a refund, so the project is shelved for now, but barring eccelerations that are, well, 'implosive' lol, my e-board fixed gear middrive serves me just fine for now - so long as I don't try any really steep hills.
BalorNG said:For ~500W you don't need a very expencive controller, that's for sure.
For 20KW... yea, not really, and that's the point - overall cost will be dictated by your 'most poweful' setup, but so far as efficiency is concerned 'triple parallel hybrid' setup with your power and small-ish motor to complement it and a high-powered 'vehicle mode' middrive is best I think.
Sanctions, I'm guessing? Somebody's got to have figured a way around that by now.BalorNG said:...motor I've ordered during winter for it came defective and due to, well, 'current situation' I wasn't even able to requiest a refund...
99t4 said:Sanctions, I'm guessing? Somebody's got to have figured a way around that by now.BalorNG said:...motor I've ordered during winter for it came defective and due to, well, 'current situation' I wasn't even able to requiest a refund...