magudaman said:
I believe that key switch line powers the controller electronics so there is a little bit of load.
There is, but not much, most likely (it could be measured with any multimeter set to amps, though--just stick the meter leads between the keyswitch line and the controller power input).
So so I just calculate accordingly and what happens when I short to ground, doesn't it suck up some power then too.
Yeah, it would be using up power then, depending on your pack voltage vs the dropping resistor. That could be avoided by using a second transistor that is switched opposite the first, so it is only connecting the keyswitch to the first transistor when the first one is off. Might need more than one extra transistor, though; I haven't pondered and visualized that one yet.
Couldn't I just use the positive of battery and negative of bms to switch positive of battery on and off through a transistor.
You'd want to use a contactor, like the EV200 mentioned above, to do that, rather than a transistor. Transistor (or FET) would have to dissipate a lot of power thru it, dependng on it's internal resistance, so either multiples in parallel or some bigger heatsinked ones might be needed, depending on your pack voltage and on the peak currents your setup requires.
I just figured that doing it via the single transistor was the simplest/lowest-part-count method.
To do it via contactor, you need the transistor circuit (or a variation of it) plus the contactor, and the transistor stuff must be setup to only deliver the right amount of current to trigger the coil, and not over-drive it. (full pack voltage would probably destroy most typical relay coils, unless they are rated for that high a voltage--most common ones are 5 or 12 or 24V coils, AFAIK).
The calculations can be done with web-based stuff; I somewhere have a shortcut to a page that does basic transistor circuits by just plugging in the numbers you do have, and it figures out what resistors you need.