Amberwolf's Music Studio Technical Stuff

Hmm. I thought I'd posted about that, but apparently that was somewhere else. So...a condensed version:


.....................................
AI-created "art" is often pretty strange; I've seen stuff that must have been AI generated in various places before, with errors a human would not have made (even one that didn't know how to use the creation or editing software, or whatever other media-creation-method). Well, maybe Dali or Picasso or various surrealists, etc., might have done art like that on purpose...but these didn't seem intended to be that way. ;)

But it's "advanced" enough to be able to create useful things, in far less time than a relatively skilled layman (like me) could do the same thing.

I haven't had the time to create album or song "cover art" in ages for any of my stuff on Amberwolf so I've been reusing a couple of images I made for that decades ago, like these
View attachment 361377 View attachment 361376 View attachment 361378
and sometimes pics of one or the other of my dogs (usually a really cute pic of Yogi, like this one).
View attachment 361375


Google came up with the AI Test Kitchen ImageFX and I've been using it to fiddle around and make at least some placeholder cover art pieces; none of them are really what i want but the AI can barely understand which things I want in an image (often it doesn't even get that right), much less where they should be and how they should be interacting.

Everything is given with a short text description. The more "complete" the grammar/etc, the less likely the AI is to get what you want. The best results I've had so far are to give as few words as possible, mostly nouns, sometimes adjectives, etc. The more specific you get, the farther from your desired results it will probably generate. It also self-edits what you type in, after you click "create"; it may rearrange words, or even add or remove words, completely changing what you asked for. :(

So using very very simple lists of things you want, comma-separated, seems to at least get the idea across more or less; like "five photorealistic wolves playing a synthesizer keyboard , the double bass , electronic drums , keyboards , violin, and taiko drums in a forest at a rave at night with colored spotlights".

But it may automatically edit that to "photorealistic rave wolves playing five synthesizer keyboard , double violin, forest bass , giant electronic taiko drums , and keys, and night boards with colored spotlights" which generates a completely different thing. Sometimes it will actually say it couldn't generate what I asked for; more often after it has self-edited my input but even when it doesnt it can happen.

Sometimes it will generate an output that has virtually nothing to do with what you asked for. (once I got a wolf chained by it's paws to a metal table, with nothing but the wolf having anything to do with what I typed in. :( :roll: ). But it does warn you that "Disclaimer: AI outputs may sometimes be offensive or inaccurate". :lol:


If there was some way to give it a general layout, visually, or to tell it "make it like this other image (even one it already generated) except do this, and this, and this instead...but there isn't.

There is an "edit" function, but it leaves evertyhing visually awful that it touches, like you took a painting and cut a hole in it and glued in bits of something else, then partly dissolved the painting and smushed the two pieces together. :/ So I stopped trying to do that, and just regenerate entirely new images (usually just using the same text description and leaving the "seed" unlocked to see what changes that makes, but sometimes by changing the description slightly and locking the seed number to cause it to create more similar things without as much variation. (it won't usually create anything different or anything at all if you use the same text *and* the same seed, but sometimes it *will* and even create totally different things--it is very hard to predict what results you will get...).

If I were to give any human artist the directions I would give the AI (if it would take complete sentences correctly and not modify them by itself), I'd get a much better result, or at least much closer to the specifications. Especially if I could point them to examples of the specific things I wanted in an image...which you also can't do with the AI stuff.


I don't have time ATM to upload some of the really wierd ones (there are some doozies) or any of the ones I'm not using, but you can see the ones I put up already on the bandcamp page. There are a few I iddn't use that it created that are pretty close to what I want, but have some huge glaring error in them, like a paw thru an instrument, or an instrument thru a wolf, or some wierd distortion, or the instruments turned the wrong way to be played, etc.

I don't really know / understand how it does what it does; seeing what it comes up with based on what I tell it just confuses me.

Anyway, I don't have enough time or energy to do all the things I want to do; including making "cover art" for my songs. I'd prefer more control over what it generates, but I am willing to live with what it comes up with to have something other than the few lame things I have made to put up there. People tell me that generally people are more likely to click on something to listen to it if there is an interesting picture for it, and like most artists I have enough of an ego to want as many people as possible to hear my music. ;)

If I ever have the time I'd prefer to edit the generated results to get what I really want out of them. But that's unlikely to ever happen.

If the AI art really is generated from stuff it finds online or wherever, it should provide the requester with links to each of the sources; a bibliography of sorts, so these artists can be contacted or at least credited if unreachable. I have not tried out other generative AIs for this, so perhaps others do?

But I should at least make a note in each song's "notes" section that states where the image was generated from, the AI Test Kitchen at Google. (EDIT: did this just now as ""Cover art" image was generated from the AI Test Kitchen at Google, minimally edited afterwards by me to add my name and the track and/or album name. "


If I did not have to work an exhausting dayjob to survive, and spend almost all my time when I am not there just resting enough to go back the next day and do it again, I'd make all my own art (visual, audio, sculptural, etc), as I have had many ideas for it (which I can't get the AI to create, using the sources I already have or have already made, etc). But I don't, so I am using the only tool I've found so far that will help me do what I need to.


(FWIW, I've asked a number of artists over the years if they'd help me make artwork for the music site(s), but didn't even get replies from most---the one or two that did answer simply weren't interested. (the same response pattern I usually get whenever I ask anyone for help, whether I know them or not; some say they're interested or even actually volunteer without being asked, but then stop replying, proving they weren't, and were just "being nice" when they said they were). It's probably for the best, since I likely couldn't afford any of their services, and can't imagine anything I could do for any of them. But since humans don't want to work with me, I'm stuck with having the computers do it. :( )



Image links keep breaking to the bandcamp art covers, so rather than link directly, or reupload them all here, I'll refer to this thread on the Cakewalk forum
that has actual uploads of the images in it, including ones I did not end up using but were interesting for various reasons.



I was trying to generate an image for the Cloudwalkers song that at least had the basic impression of what the song is intended to convey and represent...but failed pretty dramatically.

The AI image generator is interesting, but it is ultimately not a very good tool even to create concept images for something, because it is like most tech (or other) support--it doesn't actually "listen" to what you say, and it's response is at best in the general vein of what you asked for. It will almost never do specific things the way you say them.

Even with hundreds of iterations of the same thing, I get exactly zero that are what was stated. Some are very specatcular failures, and many are even usable...but none truly get across the idea intended.

If it had a way to truly edit the input to just regenerate the same image with just the changes specified, all else exactly the same, it might be really useful, but without that ability, you can never actually get what you want, since it changes *everything* every time you submit, even if the input text is exactly the same, unchanged, and the "seed" is exactly the same.

If it even had a way to select one of the four images it often produces for a single iteration, and tell it "yes, just like this, except for..." and whatever change you need to make.

But it doesn't. :(


I experimented with a separate site's Ai stuff, ChatGPT's "tell me about this image" analyzer function, and it is really very good at telling you what is in an image. Not perfect, but good. However, it's image generation cannot do even a thousandth as well as the google test kitchen imagefx does. Yet, if I feed it back it's own image, it easily recognizes exactly what is in there. So the two are almost certainly not tied together. If they were, it might be able to process a user's descriptions and compose the actual image asked for. As it is, it is VERY VERY bad at it. It does not even get the general idea in some cases, and it can't handle any kind of detail in the description at all. :/ I'd go so far as to say completely unusable for any reason or usage.

If anyone is interested, I'll post what I told it and then what it gave me, and then my corrections, and then it's (pretty good) understanding of those corrections and my original intent, and then it's terribly wrong "corrected" output that was even worse than the first one, with none of it's own stated corrections actually implemented. :/



I did think of a way to use the google test kitchen to generate the individual elements / layers of an image, and then I could composite the usable versions of each together myself in a locally-installed paint program like GIMP, etc. (none of the online ones allow you to select what you are working on, only whole images or whole layers, so they're useless for this). Then I could actually create what I am after, myself. But it would be a lot of time that I could instead be spending on the music itself. So I haven't tried this yet.
I am a human. I like playing with art and computers. Less spilled paint that way. In my computer I got Adobe Photoshop CC, Adobe Illustrator CC, and a bunch of other Adobe programs that I have not used. CAD is fun. I love DeltaCad.
 
If any of the readers of this thread use the full version of Kontakt (or don't mind spending $300 to get it) this site
is shutting down in January, so they're selling their full collection for $25 instead of almost a couple thousand. I've never used their stuff (because I don't have Kontakt) but from what I've read it's good stuff, and that collection includes a GUI maker that lets you create your OWN instruments too, which you could then sell if you like.

Another site, Best Music Production Software Deals , has a great sale going on everything they have (a LOT), until Nov 5th.

I'm still trying to justify to myself buying some of the voice sample kits and orchestral stuff, because while I should not spend money on this stuff, at this sale I can "afford" some of them...maybe one or two (depending on which ones). The ones I've been looking at most seriously are:


plus they have another 20% discount on top of that. Now I have to decide which one(s) to get; all of them have things in them I *really* want to use, stuff I have been looking for for ages, since I cannot sing and even if I could I don't have the right kind of voice to make any of the sounds that I want in my music (not something you can train into, either).

There are a few hundred dollars of other things I'd love to get if I won the lottery :lol: , but most of them are Kontakt instruments that I can't use without also buying a $300 piece of software to host them in (Kontakt Full), as they don't work in the free Kontakt Player.

But all the stuff in my list is sets of wave files that I can just drop into SONAR in my audio tracks, and manipulate as necessary to do what I want with them. (I do this all the time with all sorts of sounds, stuff I record and create as well as stuff found freely licensed on the internet, etc).
Human computer voice? Less annoying that a real human female.

Can these talking computers ya want to buy convert text to voice? Like this ↓
 
Turns out a fair number of the types of sounds (vocals) I was after were already available free within various free bundles posted over the years on Black Octopus and Ghosthack. Ethnic Voices has a lot of the vocal style I wanted out of Vocalisa and doesn't require buying Kontakt for $300 on top of it, though it does have a Kontakt instrument included, it also has the sounds available separately as wave files I can just use directly. That makes it more complicated to create the vocals but at least it's really really cheap compared to the other way. :) It's not as sophisticated a set of sounds, but it will let me experiment, and do at least some of the things I wanted to try.

So I did go ahead and buy some of the sets, and built this song out of some of the stuff in some of them, plus other samples I already had (or have made previously myself), plus the Z3TA2+ synth (so far for just the bassline, but it'll get used for a bunch of other stuff before I'm done).

Current version:

Original version:


For those willing to listen, I'm looking for detailed / helpful critiques of any part of the track, technical, musical, or otherwise. Give it to me straight.
;)



Stuff I already know about that I'm working on: There's too much going on in several places, and some of the transitions are pretty abrupt. It has a LOT of work still to go, but I have a direction to go in, at least. I expect it will end up at least twice as long as it is now with the interludes and intro stuff I haven't built and played yet. Many of the samples in the libraries need trimming / chopping up / key changing in various ways to create the melodies and harmonies I'm after (I already did some of this for certain sections, but there's a lot yet to go). The percussion I still have to build transitions and "thinner" sections of to clear out some sections where there's too much going on.


But any feedback about those is also still welcome.



I wish the libraries had a "lyrics" translation for the non-English vocals. I love the sound of them but it would be nice to know what they mean.
;)
(one of them has translations for the Elvish parts, but nothing for the real languages).
 
here's version 3 with some more accent vocals, percussion, and string bits added, and some main percussion altered or removed, some transitions in various tracks shifted to better line up with each ohter.

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110124 000001 000038n by Amberwolf
 
Aaannnnd...new version 5
:)


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110124 000001 000060x by Amberwolf
Are you accepting critiques, or have you finished your education for the time being? Infinite improvement would translate to either being me lending a helping hand.

Then again, credit networks may not be capable of evaluating the veracity of my identity. Strike all of that, never mind!


Addendum: grade received was C for outcome, A for effort, A for expected longevity. Sympathy demanded a D. No other records available. "Want a footnote like this on your content, too? Inquire within!"
 
7th new version;

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110124 000001 100092G by Amberwolf

I experimented and built a bass-companion track out of tiny slices of a deep female voice from the samples out of the free Marie-Pneuma instrument from PianoBook, to complement the synthbass (Z3TA2+) bassline in some places. It was going to replace that track, but didn't do what I wanted everywhere, so it's just addon in places and replacement in a very few spots. Rather than use the clip's pitch dialog, I used Kerovee (automatable tuner/pitchshifter)as a track FX and automation to control the transpose to match the synthbass notes, after first building "clips" of the arp pattern in the voice by using the clip pitch dialog then bouncing the resulting many tiny clips into 2-measure-long sections to use and slice up as needed.



Also further edited the vocal tracks to try to cure the repeititititiveness; that's still a WIP though it's much better. More mix changes, etc.
 
8th new version,

110124 000001 100103L vocals


eqd out some of the lower tones in the vocals based on the very little feedback so far (all on the cakewalk forum) that said it was muddy, been trying to find other vocals that still fit in the places where the present leads are repetitive, so there are a few changes in that stuff too.

some of the vocal samples I have available to use are not the right notes so i have had to pitchshift parts of them to go where i want. this sounds very artificial. i have been trying to figure out how to use kerovee to tune them more naturally, but it's not intuitive to me.

i don't have the option of any other one since i can't install new things for it (long story) and the "built-in" correction (celemony melodyne? vvocal? can't remember which) is very very hard to use, poorly designed ui, and crashes unpredictably even when you're not doing anything with it (just having it inserted in the project anywhere can be enough). Sometimes you can't even reopen the project file after inserting it even if ti doesn't crash (one type of problem that is a reason I never use save, only save-as, so i always have versions of the project to go back to with only a short time's worth of editing/creation lost).
 
i don't have the option of any other one since i can't install new things for it (long story)
I might have suggested this before: clone the drive, then try a registry cleaner on the clone? If it appears to improve the situation (might of course do the opposite) using a convenient automatic setting, try it for awhile to make sure the result is stable... and if not, try another registry "Cleaner"? You'd always have the old system to return to, particularly if you cloned it onto two backup drives, and if you kept those two drives in two locations a long way apart in case of some unforseen catastrophe, rather than just the one. Functioning secondhand hard drives are two a penny these days - last week I dragged a 500GB out of a neighbour's Sky TV satellite box he was throwing away.

I keep my main music making computer hardware copied with OS and program drive cloned, plus clones as backups, and cloned backups of the data drives too... and I'm about to make a complete copy of a new more modern one, with all it's more current hardware, programs and plugins. This way I can use various VST instruments with control surfaces separately, recording to any of the others, with all sorts of modifications of the noises in between. Hey everyone has gotta have a hobby. Who cares if nobody else gets it.

Analytics page of an old tune re-uploaded 216 days ago:


music-vid-scren-24.6.24-1.jpg


BTW, mysteriously, Youtube's algorithm is still pushing this tune. Why? I really have no no idea, but very much wish I knew what prompts it's algo to push noises around like this at poor innocent unsuspecting and wholly unprepared Youtube users. The good news is, at this rate there's zero danger of my ever becoming famous, thank goodness. That's the last thing I need right now. It'd be nice if Youtube paid me some share of the advertising they are profiting from these views. This many views might be worth as much as a whole unchewed £1 coin.



2024-11-30-06.35.13-studio.youtube.com.jpg

eqd out some of the lower tones in the vocals based on the very little feedback so far (all on the cakewalk forum) that said it was muddy

Must say, your tracks are sounding good, but there's too much under 20Hz taking up sonic space in this track. Not needed, the human ear can't hear it, most speakers can't reproduce it - I aggressively remove anything under 20Hz without mercy, or as much as possible. The spectra of this track is wrong for playback on the vast majority of speakers, listen with several and you'll hear what I mean, especially cheapo speakers most people use. Also listen with several different headphones. You're shooting yourself in the foot with all this stuff under 20Hz. Look at it, LOOK AT IT!!! It's monstrous! Why Amberwolf? Why? ;)


20hz-1.jpg
 
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i'll have to see what's there; i'm not sure my stuff shows me that low but i'll look. i'm sure i have an eq that can roll off that low even if i can't see or h ear it.



10th new version
i doubled the volume of the vocal tracks, brought the strings up with them but only about half that much, and did some more percussion / etc tweaks (couldn't sleep, as usual, but at least the party people are done shaking the neighborhood finally)

110124 000001 100115P

110124 000001 100115P by Amberwolf
 
so i looked at the master bus wiht voxengo span, witht eh lowest low setting it has of 5hz, and it shows there is some stuff but the spectrum doesn't look anything like what your image shows, it shows it rolling off down there not flat / going up?

either way i went ahead and stuck a 6-node eq in there and set all the nodes for a high q 24 and -18db for a steep notch to get as surgical as i could, and stacked the bands from the zero end to 20hz, so it should be completely taking out the whole area from just above 20hz on down without taking much above that. span doesn't show any difference with it in the masterbus (span is the last thing in the entire chain and bus path), and even if i insert the same eq setup into every bus, it doesn't change the span readout or the waveforms on the buses which are realtime drawn by the playback.

i can't hear a difference either but i'm sure the vizio soundbar i'm listening thru isn't capable of that low a frequency anyway. ;)

i know hte eqs are working because if i take their master gain down it drops the whole output down.

have to use the steep notching stacked up because the lowpass fliter or the shelving modes have a nonchangeable very low q and they roll off lots of stuff way too much above the center frequency, up to 50hz or more above the point it is flitering, and that's with the q at 2. if i up the q it doenst narrow the filter, it just greatly *increases* the output in the octave or more above the filter frequency, so i cant' really use the lp or shelf modes for this; they take too much out and/or change the whole balance too much even using just one band.

i'll have to load up the exported wave file from the master bus into audacity where i can access other newer stuff like filtron and see what that will do (though it's already past the multiband compressor at that point)
 
eqd out some of the lower tones in the vocals based on the very little feedback so far (all on the cakewalk forum) that said it was muddy
i can't hear a difference either but i'm sure the vizio soundbar i'm listening thru isn't capable of that low a frequency anyway.
That dude has better listening equipment than you have, but you can remove unneeded low frequencies to polish the track mostly visually. It's persistent, that muddy woolly<20kHz guff. It builds up with some effects more than others, particularly reverb or synths (my Korg MS20 VST is a low end monster). One or two passes of software EQ doesn't do it, I have to use about 8 or more in an effects chain, at the end of all of the other effects. I do that for every individual track of a multitrack, then again over the whole lot. However many instances of EQ are required to get rid of the horrible stuff, or enough of it. Stamp it down. Then the all important mid range can breathe with more clarity, making those dudes on cakewalk forums shut the hell up.
 
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FWIW, I stacked so many copies of the eq in series on each bus and the master and saw no difference at the low end that something must be wrong with the way i am setting up the eq, but i can't see anyhthing different from how i normally use it except the frequencies I'm cutting out. so...i pulled away from this one for a bit and started:


A new track, A Peek Over The Wall:

a3229410171_4[3].jpg


This is related to a (very good) anime called Haibane Renmei; imagine one of the Haibane sneaking up Guri's wall, and getting a look outside....


This one I started because I was having trouble hearing anything i needed to in the other WIP above so i forced myself to (so far) just use sounds out of the "beta" free packs from Cymatics.fm, and to do what I could to misuse them by layering any loops so they are from different "sets", if there were "stems" I used them from different sets too, with a few exceptions, to make me make decisions I probably would not otherwise have done. I also "splattered the canvas" with various sounds first, dropping things into the tracks (using a template made from the other WIP).

Except the bassline, which is created using some of the midi clips supplied with some of the stemmed clip sets, then edited / cleaned up to play a Z3TA2+ synth with an arp.


EDIT:
New version 2, 120524 000001 000030h -- mix edits, arrangment tweaks, etc

A Peek Over The Wall, by Amberwolf

original version still over here

A Peek Over The Wall - WIP by Amberwolf
 
A Peek Over The Wall

New version 5

120524 000001 000046l


previous versions still up here






Main changes: removed wierd bellchime intro measures to go straight into the piano, reduced bass a lot, reduced percussion some, effected some percussion clips (reverb to push back in stage).

I also added two string tracks, one Dimension with Full Tremolo strings, the other SI Strings Detache Strings, with hand drawn (snap off for "feel and movement") versions of some of the vocal melodies as backing accents in various places. Synth track volume automation was used for dynamics to "draw up" some notes after they start to go along with the vocal dynamics, or in some cases to contrast with them.
 
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Just for the sake of trying it, I rearranged some of the clips and tracks so I could just mute out all the bassline and most of the percussion, leaving just the slow stuff and accents, to make a "closer to ambient" version ;) :


To really become ambient it would need quite a bit of changes, and an underlying unifying bed-sound I haven't decided on. It would need to not only fit what's there, but also fit the idea behind the song. In that show, the opening is full of rushing air / wind as someone falls and falls and falls in their cocoon dream, so, probably that kind of thing, so there's a temporary bed of wind sound.



I'm still working on the original "ambient beats" 😆 version but the above will probably be the basis of an extended full-on ambient version of it.
 
New version 7

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Cleaned out unnecessary bassnotes that trigger the arp, and transposed the remaining ones in various places to match vocals or complement them. Added wind fx (same as that used in "ambient" version) at beginning and just barely in the background during the break. Other minor edits and timing tweaks, various mix tweaks.
 
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