Hey, sure, it's mostly because the install method is... weird?
Install visual studio, Install nRF Connect for Visual studio code, install nRF connect extensions for visual studio code.
Then in the shiny new nrfConnect options you have, install the SDK, and install the toolchain.
(I'm sure you can do this via just installing the SDK and toolchains separately, but this is vastly easier).
On linux I also needed to install cmake and ninja-build (and perhaps a few others, but they should be pretty obvious). I don't think I had to do that on Windows.
Then take a look at .\build.ps1 or ./build.sh depending on your platform.
There's a few variables in either of those files that will likely need changing, they're documented in the build scripts.
It just needs to know the folders you're using mostly. I set up a linux build for it only last week so if you're running that and run into problems let me know and I can probably remember what I did to fix it, but all-in-all it took longer for the SDK to install than the remaining configuration.
Note that if you want to actually USE that board, you need to send it a set baud command appropriate to the motor you've connected it to. I can give details, but they're also documented in the README.md
edit: Just to add, the whole build system seems a little odd to me, at no point in the sources or the visual studio config does it store the output boards. You literally need to configure them manually or run the build script. Once the script is run, you will be able to build/debug/flash (depending on board) directly from the IDE